ISAAC3D

Newton does flat. Isaac does depth.

A dockable panel that runs your layers through a real 3D rigid-body engine (cannon-es). Cubes topple, spheres roll off ramps, things fall past each other in Z — and 3D model layers (glb, obj, fbx) collide with their actual mesh. Happy with the tumble? Bake writes Position X/Y/Z & Rotation X/Y/Z keyframes onto the layers. One undo takes it all back.

glb · obj · fbx models as real collision hulls · front / top / side / 3D views  —  open the GIF

Free & open source · Windows · After Effects 2020+ (model layers: 2025+) · CEP panel · cannon-es inside

Install in 3 steps

No Python, no server, no GPU — it's all JavaScript inside the panel.

1

Download & extract

Hit the download button and extract the ZIP anywhere you like.

2

Double-click install.bat

Enables unsigned panels for your user and copies Isaac3D into the CEP extensions folder. Takes a second.

3

Restart After Effects

Open it from Window > Extensions > Isaac3D — it docks like any native panel.

💡

Changed your mind? uninstall.bat removes it cleanly. Nothing else on your machine is touched.

How it works

🧱

Pick your bodies

Select layers (or take the whole comp). Each becomes dynamic, static, kinematic or dormant — a box, a cube, a sphere, or the convex hull of a real 3D model.

→
🎚️

Slide, watch, repeat

Gravity, bounce, friction, six walls with depth, blasts — every change re-simulates instantly. Watch it from the front, top, side, or orbit around it in 3D.

→
🔥

Bake

Position X/Y/Z & Rotation X/Y/Z keyframes land on the real layers, in one undo group. From there it's just After Effects.

Why it's useful

🍄

Real 3D models

glb, gltf, obj and fbx layers are parsed from the file: true depth, a convex hull for collisions and a wireframe of the actual mesh in the preview. AE only tells you the width and height — Isaac3D reads the rest.

🧱

Cubes that are cubes

A square shape layer can be a crate, not a card. Flat layers get a thickness, spheres roll, and 2D layers can stay locked to the comp plane when you want the classic look.

👁️

Four views

Front, top and side orthographic views plus an orbitable perspective. Scrub it, sync the AE playhead, click a body to tune it — or click to place a blast in 3D.

💥

Blasts

Radial impulses at any frame and any 3D point — strength, lift, spin, radius, falloff. Blow the stack apart on the beat.

🕹️

Kinematic layers

Already animated a paddle or a wrecking ball? Mark it kinematic and it follows your keyframes while shoving everything else around — in all three axes.

↩️

Honest keyframes, one undo

No expressions, no hidden effects. Plain Position and Rotation keys on every axis that you can edit, ease, or delete — and a single Ctrl+Z if you hate it.

Requirements

  • ✓ Windows 10 / 11 — the panel itself is cross-platform; a Mac installer is on the list
  • ✓ After Effects 2020 (17.0) or newer — 3D model layers need After Effects 2025+
  • ✓ That's it — no Python, no GPU, no downloads, no account